reef builder
Developed with: Godot game engine
Controls: Cursor only
I chose Godot as it seemed like a game engine with a relatively gentle learning curve. I wanted to interpret the theme in a positive light, and I love coral and fish. I also wanted to have a go at making my own assets, and coral seemed like quite a good one for that.
I found Claude really useful during the ideas stage for gauging how long things would take and whether my expectations were realistic for my experience level. It also came in handy when I couldn't find what I needed in the docs or YouTube tutorials.

Comments
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This is very relaxing! How did you make your assets?